Virtual Reality Operating System Concept

Compute inside
the room.

JellyOS imagines an operating system designed for headsets and spatial computing first: floating workspaces, persistent rooms, voice + gesture control, and apps that feel like objects instead of windows.

Vision

Traditional desktops flatten everything into rectangles. JellyOS treats computing as an environment: documents live on walls, dashboards hover beside you, people appear as presence cards, and tools stay anchored where your brain expects them.

Core ideas

Spatial workspaces

Pin apps to rooms, projects, or locations. Walk into a workspace and your tools are already arranged.

Holographic apps

Windows become panels, controls, 3D objects, dashboards, terminals, whiteboards, and shared canvases.

Presence-first

Collaboration with avatars, shared pointers, voice notes, room permissions, and time-shifted walkthroughs.

Gesture + voice

Use hands for manipulation, voice for command, eyes for targeting, and keyboard when precision matters.

Secure rooms

Separate personal, work, lab, and guest environments with clear permission boundaries.

Reality layers

Switch between VR focus, mixed-reality overlays, ambient mode, and presentation mode.

Spatial shell preview

jellyctl room create "Project Deck" mount docs://strategy north-wall pin terminal://build left-hand spawn avatar://team standup-zone status: room persistent · sync ready · presence online
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